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Darkest hour a hearts of iron game
Darkest hour a hearts of iron game













darkest hour a hearts of iron game
  1. #Darkest hour a hearts of iron game update
  2. #Darkest hour a hearts of iron game upgrade
  3. #Darkest hour a hearts of iron game code

Seazone areas tweaked for better ai behavior - air missions Moved a few US provinces into the correct Areas Removed over two dozen unwanted "edge" connectionsįixed missing national borderline in Africa Removed/added dozens of river connections Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low Launcher allows for hiding languages from the listĭisabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.

#Darkest hour a hearts of iron game update

Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button Expanded alliance_leaader command to work with current alliance too

#Darkest hour a hearts of iron game upgrade

For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = ĥ0. Upgrade type and model can be specified in brigade/division files. Made upgrade to model and type moddable for every brigade/unit: Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.ġ7. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymoreġ6. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)ġ5.

#Darkest hour a hearts of iron game code

Code optimizations for the generic eventsġ4. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.ġ3. Only if there are naval brigades in the redeployment pool of a country.ġ2. Fixed CTD on game load with extra logs (settings.cfg) enabled.

darkest hour a hearts of iron game

Fixed missing leaders on multiple change of TAG commands in the same game session.ġ1. Fixed occasional CTD problems after change of TAGġ0. Fixed bugs with events and decisions availability on change of TAGĩ. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).Ĩ. Fixed a bug with command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.ħ. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reloadĦ. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)ĥ. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.Ĥ. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.ģ. If set to 0.0 or less the AI will not use nukes at all.Ģ. nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. Good values in most cases are about -50 to -20 It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. Hinweis: Ein Hotfix steht bei Problemen mit der Sprache zur Verfügung. YouTube stats: 0 new videos uploaded yesterday.Patch 1.01 für Darkest Hour - A Hearts of Iron Game Languages: English, German, Spanish - Spain, French, Italian, Polish, Russian Play from the outbreak of the Great War up until the onset of the Cold War.ĭeveloper: Martin Ivanov Publisher: Paradox Interactive The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game.















Darkest hour a hearts of iron game